Updated 02:18 AM EST, Sat, Feb 23, 2019

Destiny News: Single Player Campaign Will Not Force Gamers Into Co-Op Mode

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Destiny is one of the most interesting games set for a 2014 release. The game will combine developer Bungie's experience developing the first trilogy of Halo games with RPG elements and a more open-world setting. Some were concerned that Bungie's emphasis on cooperation and playing with other players meant the game would force users into playing the campaign in co-op, however, a Bungie employee has clarified that is not the case.

Eric "Urk" Osborne, Bungie community manager, told NeoGAF that the game will not force users to join a group or play co-op in Destiny if they do not want to play with others:

"You aren't required or forced to play any story missions in Destiny as part of a co-op group."

The original source of this controversy was a Game Informer interview with Jason Jones, Co-founder of Bungie. Jones stated that the game would attempt to steer players towards group play, and that some end-game content would require a user to be in a group to complete:

"We describe it in a lot of ways as sloping the floor towards socialization, without putting a requirement on it. I would say that there's some sort of--if you wanted to talk about it in MMO terms, you'd say 'end-game activities', but some of the most intense non-competitive activities in the game do require co-operation. They require a group of players to tackle at once. I guess at some variable, distant endpoint we are going to say, 'Yeah, if you show up at this door, and you don't have five friends, you're not going to be able to succeed,' but the core experience that solo players have enjoyed in shooters, they're going to be able to get that, and we're going to pull many of them into social experiences as well," Jones told Game Informer. 

Despite that assertion, Jones said earlier that Destiny can indeed be played solo.

"You absolutely are going to be able to play Destiny by yourself and have the same kind of fun shooter-experience that you could have in a single-player campaign, which is a word that we've weeded out of our vocabulary, but we're going to give you this great player-progression on top of that, and we're going to give you as many opportunities as we possibly can to expose you to other people, so that hopefully you're drawn into some social experiences, because those are incredibly powerful and interesting, but we're not going to force those on you."

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