Updated 08:44 AM EDT, Sun, Apr 28, 2024

GTA 5 News: Art Director for Game Discusses Gameplay Content Left out of Game

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Grand Theft Auto 5 is one of the biggest games of all time, both for the amount of copies that game has managed to sell as well as the sheer size of the world that developer Rockstar created for the game. While Los Santos is a tremendous accomplishment for Rockstar, it turns out that the team behind the world of Grand Theft Auto 5 had even more ideas in store for the city when the game was in development.

Aaron Garbut, who is an art director for Rockstar, recently spoke to Edge about the game, and he revealed that the development team had a huge amount of ideas for the game that did not make it into the final version of the game:

"As a group of people, we're never short of ideas. There are always things that come up during development that you want to add. Often we do, but the closer you get to release, the less that happens. I don't feel like the game fell short, but there is undoubtedly a huge volume of plans and ideas that we wanted to do to push it further."

The art director also clarified that thanks to Grand Theft Auto Online now many of those ideas left on the cutting room floor now have a chance to live again and become part of the game:

"What I love about our GTA Online plans is that the game is no longer static. We can continue to add these things and evolve. That's even more exciting these days, where through forums, Reddit, etc, we have a real direct connection to the people playing the game. We can respond to what they are into and what they hate more than ever. It's something that really suits the way we work, the way we're always trying to adapt the experience and avoid walking blindly down a set path."

Barbut also revealed his favorite part of making Grand Theft Auto 5 and how he felt when the individual elements of the game began to come together:

"I love working with level design. As we're laying out the world and blocking it in, we're considering gameplay and coming up with mission ideas. I always do my best to push those ideas through, but I think the most enjoyable part of the project is when we start to place everything in the world. Once the locations are in place and level designers start to get everything to flow together and the cutscenes plugging in, it ticks over from being a series of disconnected elements into a game."

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