Updated 04:33 AM EST, Sun, Dec 05, 2021

Oculus Rift Consumer Version Release Date & Features: Founder Reveals Thoughts on VR Market

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The consumer version of the Oculus Rift is expected to debut at the PAX Prime in Seattle set to happen from Aug. 28 to 31.

VRFocus reported that Oculus Virtual Reality (VR) will introduce the "head-mounted display's" consumer version to the US market for the first time, giving the public the chance to personally experience this technology.

Also known as the CV1, the VR device also reportedly includes a "wireless motion controller, Oculus Touch and the Xbox One controller."

Making its debut during the E3 conference in Los Angeles last June, the VR device was only made available for members of the media and industry insiders to experience.

This time, Tom's Hardware said Oculus will be having a continuous demonstration of the device during the event but users need to schedule their slot to try this out.

In order to do so, they should download the Oculus Live app to their mobile phones from this link then select Rift Demo from the menu to choose a time slot.

"Oculus has a generous number of spaces available, with 10 slots per half hour, but spaces are filling up fast, so don't delay," advised the site.

CrossMap said the Oculus Rift Consumer Version will feature two images which will be projected on its lenses. This will then create a "stereoscopic 3D image world" for the users.

The new technology is also expected to have a tracking system in order to follow the movements of a user.

"The upcoming 'Oculus Rift Consumer Version' is also believed to be light enough to be held by one hand and to avoid neck strains for the user. It also already has built-in headphones for a complete VR experience," added CrossMap.

Meanwhile, Oculus founder Palmer Luckey admitted in a Variety report that it may still take a long time before VR become mainstream.

"Virtual reality is going to take a long time to become something that's truly mainstream," Luckey said in the Variety report.

He said that this is because VR needs "a fairly significant investment in computing hardware, a pretty high-end PC."

Luckey also said that there are still a lot of people who have not been able to experience personally the VR headsets.

"Whether or not they think it's great, or they think it's not good enough yet, many people just haven't even been able to make that judgement because they've never tried VR," he added.

The Oculus founder is, however, positive that "video games will dominate VR" in the near future.

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