Updated 02:54 AM EDT, Fri, Sep 18, 2020

Square Enix Reveals New ‘Final Fantasy XV’ Character & More Updates [Details]

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"Final Fantasy XV" director Hajime Tabata and Marketing Manager Akio Ofujii has revealed a new character and more updates for the upcoming game in the first Active Time Report of 2016.

The new character is named Aranea Highwind, commander of Niflheim's Third Army Corps 87th Airborne Division. PlayStation LifeStyle reported that she's a "skilled aerial combatant, known as 'Dragoon' within the Imperial military." Square Enix also unveiled some high-res screenshots after the ATR. Check out Aranea's appearance here.

The ATR showcased battle footage of Aranea in action, as well as a new look at combat with magic being used. Tabata also hinted that another playable demo could be released, but that more details won't roll out until March, IGN reported.

Square Enix said that the event will be called "Final Fantasy Uncovered" and will be held in Los Angeles, California on March 30 at 7PM PT, according to PlayStation LifeStyle. The event, which is set to be hosted by Greg Miller, will reveal more announcements and surprises and will be open to the public and U.S. fans.

You can RSVP here starting on Friday, February 5, at 4PM PT. For those unable to attend, the event will be streamed live on Square Enix's YouTube and Twitch channels.

For more details, watch the ATR video below.

'Final Fantasy XV' Difficulty System & Storytelling Inspiration

The game was first developed almost a decade ago before being formally announced under the title "Final Fantasy XV" in 2012. It will launch on PlayStation 4 and Xbox One, Polygon wrote.

Last month, lead game designer Takizawa Masashi explained the game's difficulty system on the official forum.

"The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes," Masashi's answer read.

He continued, "By having this ability to switch modes, we want to make it so that both players who like action oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo."

The game draws inspiration from Naughty Dog's "The Last of Us," an action-adventure survival horror video game. Tabata said that the two's gameplay and storytelling are "really one in the same," according to a separate report from IGN.

"It's important that the story progresses through the gameplay in a very unforced way, in a similar way that it was done with 'The Last of Us,'" Tabata added, as quoted by IGN.

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